Some swift patrolling ships can decimate an invasion force singlehandedly. Make sure to also act before the mid-game, as modern units quickly close the technological gap between Scythia and everyone else. Lutinou Lutinou Topic Creator 7 years ago 5 Oh yeah, what is a vassal state exactly? So that means that one AI has to be utterly dominating not just the player, but every other AI as well. This is where tight city-planning will really come in handy, as you can direct your spy to protect X district and any adjacent ones as well. The ability to convert your conquest immediately means that both Religious and Domination Victories are at your fingertips. If zealotry's more your speed, construct a Holy Site and spam Apostles like there's no tomorrow.
Civilization 6 features five different victory types: One of the mantras in Civ3 whether it's right or wrong is "don't put things in the game that only the human can use. I played the Inca on a huge continents map and won by domination. Yes, there were no cultural victories in Civ2. Please the usual being able to plan effective city sites, very useful for those leaders in the biased start locations I think Arabia always starts in desert, right?
The best ‘Civilization VI’ leaders for all four victory types
In order to achieve that, you need loads of great people -- especially artists -- along with buildings, districts, and wonders that can house their works sculpture, relics, and artefacts being the most valuable. The -4 for trading with a worst enemy can sink a friendliness vote. I am a representative of this situation. Try to aim for another one of the victory conditions, and a time victory will come with it if you simply take too long. Hvattum notes that AIs in Civilization are pragmatic opportunists. I do this same thing with Distant Worlds: Sep 29, Messages:
This victory by definition takes the longest to complete. Yet, often the out-of-the-box product was in fact a good game. If someone is holding onto possession to waste the clock the opposing team will turn up the heat to force them to play whereas an AI likely would play that exactly the same regardless of the score in the game. To achieve a Score victory, a player's civilization must survive to the end of the game and acquire the highest score. Even better, you get two of them each time one is trained. Poland cannot into winning.